On the other hand, RenderWare stores it's models and textures in two different files. Typically GameBryo has both the model and the respective texture in the same file called a Net Immerse (the former name of the GameBryo engine) File, or NIF for short. When Mad Doc ported the game from the RenderWare engine to GameBryo, they cut some corners. This is due to the fact that EA bought RenderWare and left the version for the now current-generation consoles in a very bad state (this had a big impact on Crackdown and the developers of it had to even hack the tools for RenderWare to get them working properly). An image editing program that can handle TGA images, such as Paint.NETÄ«ully: SE on the Wii, PC, and Xbox 360 use a customized version of the GameBryo engine instead of RenderWare.Replacing/editing textures in Bully SE Requirements:
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